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Regem Ludos Dev Blog: Rpgscript

Welcome to the first post in a series about the tooling used to build the game Regem Ludos. The game runs in a web browser and does not use a commercial engine, so there are various assorted tools that are cobbled together that constitute the development process. These posts are about those tools.

I'd like to start this off by identifying a problem. A tool, after all, is something we can use to solve a problem. And that problem is: how do you define, store, and run a c

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JS13K 2025 Post Mortem: Witch Potion

My JS13k 2025 entry for the theme "Black Cat" is the game Witch Potion. screenshot It's a minimalistic, dialogue choice driven game about becoming a witch and mixing potions. As always, I used this competition as a tool to explore some things I had been wondering lately.

Specifically, this year

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Revirtualis Blog Launch!

screenshotThis is the official launch of the Revirtualis blog!

What is Revirtualis? It's a repository of projects, news, and information for my games and software. I'm using it to showcase the creative things I do regarding coding, art, and music. This isn't a new idea, of course, but it's a good one for record keeping purposes and to have a place to point to when somebody as

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