Welcome to the first post in a series about the tooling used to build the game Regem Ludos. The game runs in a web browser and does not use a commercial engine, so there are various assorted tools that are cobbled together that constitute the development process. These posts are about those tools.
I'd like to start this off by identifying a problem. A tool, after all, is something we can use to solve a problem. And that problem is: how do you define, store, and run a c
This is the official launch of the Revirtualis blog!